Ducktales remasteredswitch1/9/2024 ![]() It needs to be so, of course, because this is a self-styled remastering, not a remake or - God forbid - a "reimagining". The Transylvanian level has probably benefited the most from the makeover, the bland grey background swapped for Gothic décor. Those crude NES backgrounds might have been swapped for painterly backdrops that do a much better job of selling the idea that you're participating in a proper Walt Disney adventure than anything in the original game - but it's the foreground that matters, and for all the softening effect of WayForward's gorgeous art, that's still constructed from the same blocky right angles as before, filled with the same enemies who still respawn the moment you wander off screen. What that means, in fact, is a rather archaic platformer, both in the tasks it asks you to perform and in its level design. This is DuckTales: polished up to the point where it finally looks like the cartoon it was inspired by, but still playing like the NES game it used to be. The theme tune. Capcom has fired a laser-targeted nostalgia missile right at the hearts of gamers of a certain age, and developer WayForward has respectfully and carefully guided that payload to Earth. The arc of a pogo jump, the flight speed of a boulder smacked by Scrooge McDuck's cane, that secret passage down and to left of the first rope in the Amazonian jungle. It's a powerful drug, nostalgia - and there's no memory quite like muscle memory to trigger it, it seems.Ĭapcom has fired a laser-targeted nostalgia missile right at the hearts of gamers of a certain age, and WayForward has respectfully guided that payload to Earth And then I played DuckTales: Remastered, and all those unused synaptic connections reignited like lights flickering back on in dusty, forgotten rooms. I knew I'd played it, but wasn't even sure if I'd actually owned a copy until I spotted some screenshots of a red-coat-wearing Scrooge McDuck and they tugged at dormant parts of my mind. What happened to the red coat, anyway? I don't care if it was palette limitation or a memory issue, I like my nostalgia exactly how I remember it, thanks.Īdmittedly, Capcom's NES game wasn't quite as vibrant in my memory. Still, this is DuckTales, a cartoon that filled my after-school evenings and whose theme tune I couldn't forget if I tried. Though, for my fellow mid-twenties types, I suppose the existence of a Spice Girls musical was the first, terrifying portent of our impending mortality. Nothing makes you feel old like the moment companies start aiming their money-sucking nostalgia hoses in your direction. well, there's not much here for you, I'm afraid. Hosted by 44 Bytes.Does that ring any bells? Does it immediately have you tapping your feet in time and singing along? Or does it seem like gibberish to you? Because if it's the latter. ![]() © 2023 Hookshot Media, partner of ReedPop. Join 1,433,062 people following Nintendo Life: Review: Outer Wilds (Switch) - A Sublime Spacewalk That S. Sea Of Stars Developer Sabotage Replacing 'The Completion. Here's A First Look At The Animal Crossing LEGO Box Art Pokémon Scarlet & Violet: All Starter Pokémon Locations. Review: Dodonpachi DaiOuJou Blissful Death Re:Incarnation. Pokémon Scarlet & Violet: All Returning Pokémon, Includ. Nintendo Switch Online - Every NES, SNES, N64, Sega Genes.Įvery Nintendo Switch Online N64 Game Rankedħ0 Switch Games You Should Pick Up In Nintendo's Festive. No Gravity Games Is Giving Away 12 Free Switch Games This. Until these parent companies actually start to respect and understand the legitimacy of game publication and development, on the level of every other form of media, it will always be that way to some extent. ![]() Most IP holders don't want to chance sales in a market they know very little about, so it becomes an expiring one sided deal for the most part. It's not a flat fee in other forms of media, and it's not clear cut in game distribution which one is more lucrative. Very 1 sided contracts, and the licensing fees are avoided in terms of paying them in any sort of longevity, in any way possible. Film, TV, and even music (although music distribution has changed dramatically over the past decade) get incentivized contracts where both sides have some give and take in negotiations. Unfortunately, compared to the longevity of the big 3, it still is. ![]() This is in part because the Parent Companies of most media STILL view the legitimacy of the video game industry as being in its infancy. Fri 16th Aug welcome to the Entertainment Industry's world of prioritized contracts with multiple infinite revenue streams. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |